ABBREVIATED RULES ON SQUASH
(based on the 2001 rules, effective 30-Apr 2001)
This abbreviated version of the World
Singles Squash Rules is to help players to understand the basics. All players should read
the complete Rules available at
www.worldsquash.co.uk/rules.html
. The Rule numbers in brackets in each heading refer to the full Rules.
THE SCORING (Rule 2)
A match is the best of five games. Each
game is to nine points, unless the score reaches eight-all. At eight-all the receiver
(non-server) has to choose to play either to nine points (known as "Set One") or
to ten points (known as "Set Two"). (There is no requirement that a player needs
to be two points ahead to win a game).
Points are scored only by the server.
When the server wins a rally he or she scores a point; when the receiver wins a rally he
or she becomes the server.
THE WARM-UP (Rule 3)
Before the start of a match, the two
players are allowed up to 5 minutes (2½ minutes on each side) to "warm-up"
themselves and the ball on the match court.
When a ball has been changed during a
match, or if the match has been resumed after some delay, the players warm-up the ball to
playing condition.
The ball may be warmed up by either
player during any interval in the match.
THE SERVICE (Rule 4)
Play commences with a service. The
player to serve first is decided by the spin of a racket. Thereafter, the server continues
serving until losing a rally, when the opponent becomes the server and the server becomes
"hand out".
The player who wins the preceding game
serves first in the next game.
At the beginning of each game and when
the service changes from one player to the other, the server can serve from either service
box. After winning a rally the server then continues serving from the alternate box.
To serve a player stands with at least
part of one foot on the floor within the service box. For a service to be good, it is
served directly onto the front wall above the service line and below the out line so that
on its return, unless volleyed, it reaches the floor within the back quarter of the court
opposite to the server's box.
GOOD RETURN (Rule 6)
A return is good if the ball, before it
has bounced twice on the floor, is returned correctly by the striker onto the front wall
above the tin and below the out line, without first touching the floor. The ball may hit
the side walls and/or the back wall before reaching the front wall.
A return is not good if it is "NOT
UP" (ball struck after bouncing more than once on the floor, or not struck correctly,
or a double hit); "DOWN" (the ball after being struck, hits the floor before the
front wall or hits the tin) or "OUT" (the ball hits a wall on or above the out
line).
RALLIES (Rule 8)
After a good service has been delivered
the players hit the ball in turn until one fails to make a good return.
A rally consists of a service and a
number of good returns. A player wins a rally if the opponent fails to make a good service
or return of the ball or if, before the player has attempted to hit the ball, it touches
the opponent (including racket or clothing) when the opponent is the non-striker.
NOTE: AT ANY TIME DURING A RALLY A
PLAYER SHOULD NOT STRIKE THE BALL IF THERE IS A DANGER OF HITTING THE OPPONENT WITH THE
BALL OR RACKET. IN SUCH CASES PLAY STOPS AND THE RALLY IS EITHER PLAYED AGAIN ("A
LET") OR THE OPPONENT IS PENALISED.
HITTING AN OPPONENT WITH THE BALL (Rule 9)
If a player strikes the ball, which,
before reaching the front wall, hits the opponent, or the opponents racket or
clothing, play stops.
If the return would have been good and the
ball would have struck the front wall without first touching any other wall, the striker
wins the rally, provided the striker did not "turn".
If the ball either had struck, or would
have struck, any other wall and the return would have been good, a let is played.
If the return would not have been good, the
striker loses the rally.
TURNING (Rule 9)
If the striker has either followed the
ball round, or allowed it to pass around him or her - in either case striking the ball to
the right of the body after the ball had passed to the left (or vice-versa) - then the
striker has "TURNED".
If the opponent is struck by the ball
after the striker has turned, the rally is awarded to the opponent.
If the striker, while turning, stops
play for fear of striking the opponent, then a let is played. This is the recommended
course of action in situations where a player wants to turn but is unsure of the
opponents position.
FURTHER ATTEMPTS (Rule 10)
A player, after attempting to strike the
ball and missing, may make a further attempt to return the ball.
If a further attempt would have resulted in
a good return, but the ball hits the opponent, a let is played.
If the return would not have been good, the
striker loses the rally.
INTERFERENCE (Rule 12)
When it is his or her turn to play the
ball, a player is entitled to freedom from interference by the opponent.
To avoid interference, the opponent must
try to provide the player with unobstructed direct access to the ball, a fair view of the
ball, space to complete a swing at the ball and freedom to play the ball directly to any
part of the front wall.
A player, finding the opponent
interfering with the play, can accept the interference and play on, or stop play. It is
preferable to stop play if there is a possibility of colliding with the opponent, or of
hitting him or her with racket or ball.
When play has stopped as a result of
interference the general guidelines are:
The player is entitled to a let if
he or she could have returned the ball and the opponent has made every effort to avoid the
interference.
The player is not entitled to a let
(i.e. loses the rally) if he or she could not have returned the ball, or accepts the
interference and plays on, or the interference was so minimal that the players
access to and strike at the ball was not affected.
The player is entitled to a stroke (i.e.
wins the rally) if the opponent did not make every effort to avoid the interference, or if
the player would have hit a winning return, or if the player would have struck the
opponent with the ball going directly to the front wall.
LETS (Rule 13)
A let is an undecided rally. The rally
does not count and the server serves again from the same box.
In addition to lets allowed as indicated
in the paragraphs above, lets can be allowed in other circumstances. For example, a let
may be allowed if the ball in play touches any article lying on the floor, or if the
striker refrains from hitting the ball owing to a reasonable fear of injuring the
opponent.
A let must be allowed if the receiver is
not ready and does not attempt to return the service, or if the ball breaks during play.
CONTINUITY OF PLAY (Rule 7)
Play is expected to be continuous in
each game once a player has started serving. There should be no delay between the end of
one rally and the start of the next one.
In between all games an interval of 90
seconds is permitted.
Players are permitted to change items of
clothing or equipment if necessary.
BLEEDING, INJURY AND ILLNESS (Rule 16)
If an injury occurs which involves
bleeding, the bleeding must be stopped before the player can continue. A player is allowed
a reasonable time to attend to a bleeding wound.
If the bleeding was caused solely by the
opponents action, the injured player wins the match.
If the bleeding recurs no further delay
is allowed, except that the player can concede a game, using the 90 second period between
games to attend to the wound and stop the bleeding. If unable to stop it, the player must
concede the match.
For an injury not involving bleeding, it
must be decided whether the injury was either caused by the opponent or self inflicted or
contributed to by both players.
If caused by the opponent, the injured
player wins the match if any recovery time is needed.
If self-inflicted, the injured player is
allowed 3 minutes to recover and must then play on, or concede a game using the 90 second
rest period between games to recover.
If contributed by both players, the injured
player is allowed an hour to recover.
A player who is ill must play on or can
take a rest period by conceding a game and using the 90 second interval to recover.
Cramps, feeling sick and breathlessness (including asthma) are considered illnesses. If a
player vomits on court, the opponent wins the match.
DUTIES OF PLAYERS (Rule 15)
Rule 15 provides guidelines for players.
For example 15.6 states that deliberate distraction is not allowed. Players should read
this rule in full.
Some of the 8 sub-sections deal with
situations related to matches under the control of officials (Referee/Marker). The use of
officials is not covered in this abbreviated version.
CONDUCT ON COURT (Rule 17)
Offensive, disruptive or intimidating
behaviour in squash is not acceptable.
Included in this category are: audible
and visible obscenities, verbal and physical abuse, dissent, abuse of racket, court or
ball, unnecessary physical contact, excessive racket swing, unfair warm-up, time-wasting,
late back on court, deliberate or dangerous play or action and coaching (except between
games).